Friday, November 4, 2011

Need for Speed World Performance Part Guide

A Kammy/Kawashi Ultimate Project in Collaboration with LamboGTR

The part system in world may not be as simple as you may think. Each part provides a slightly different affect on your car. This guide will pin point those differences and make your tuning that much easier.
You can find the brand, rarity, and stat bonus of each part on http://www.team-ger....ago/NFSW/parts/ to get a general idea of all of the parts listed in this guide. The site also includes a tracklist to where you can find the part(s) you’re looking for, as well as Droplocation Diagrams to know how often which brand, rarity, or series drops where, and analysis in the form of Pie Charts to figure out the commonalities of which brand, rarity, series, and even type of part dropping.



Engines
The engine is the heart of the car, provides the biggest change resulting in a win or loss.


AmerikonSpeedsystems/ Gromlen/ Medion:
The AmerikonSS/Gromlen/Medion engines are all about delivering the middle of the road power output, basically providing improvement for both the low and high range, a spread of power improvement if you will. A great example of a car benefiting from this is a beefy V8 engine. Three good examples of this are the T3 American Supercars (the Chevrolet Corvette Z06, the Dodge Viper SRT-10, and the Ford GT), and even Euro supercars like the Mercedes SLR.

Dawndraft/ Kestrel/ Velocicom:
Considered to be the best engine you can get in Need for Speed: World, the Dawndraft/Kestrel/Velocicom engine is a high-torque powerplant designed to pack quite a punch, allowing for quicker acceleration. This type of engine is best suited for cars with wide powerbands such as the Volkswagen R32, especially since cars with similar powerbands (or “torquey”, any engine with a wide power output) tend to lose their strength as they climb in the higher ranges.

Nova-T/ Richter/ Ventura:
The Nova-T/Richter/Ventura engine, considered to be the worst brand for power parts according to the NFSW community, is the lighter version of AmerikonSS/Gromlen/Medion. The difference between the two is that this is NOT designed for V8 engines; rather they’re more Inline oriented (Supra, Lancer Evolution and others of this nature). Don’t be fooled by the low stat bonuses as it boosts the engine power just as well as their heavyweight counterparts. Remember, stats in World are inaccurate, and the stat bonuses for this hidden gem are no different. 

Omnia Racegruppe/ Norset/ URSA:
Often noted as being the "bugged" engine, the collection of engines from Omina Racegruppe/Norset/URSA are made for those high revving automobiles. This engine is tuned to provide high end hp with pretty bad low end torque, requiring a turbo to help out. This engine is most beneficial on cars such as the Mazda RX-7 and the Nissan R34 which are mainly focused on the top range. 

Forced Inductions
On some cars, it’s optional. On others, it’s a matter of winning (and losing) a race. In this part, we talk about forced inductions and where they deliver the majority of torque.

AmerikonSpeedsystems/ Gromlen/ Medion:
In the Engines section, we suggested that you should think “muscle V8” with the Amerikon/Gromlen/Medion engine. For their inductions, this time think “supercharger”, because that is what the gold induction is in a nutshell. This nifty little item, as with its engine, provides a decent boost of power spread throughout all ranges to keep the big blocks running in tip top shape against the cops.

Dawndraft/ Kestrel/ Velocicom:
The “other” favorite among the community is the Dawndraft/Kestrel/Velocicom Turbo, tuned for better response at low-RPM. And when we say “low-RPM”, we mean the lowest of the low, mainly any turbocharged German car, as those usually go as low as 1600 RPM. Great for cars that need that extra kick off the line and into and out of corners.

Nova-T/ Richter/ Ventura:
As weak as this turbo may seem, the Nova-T/Richter/Ventura Induction is, in actuality, the support system to a Green engine. Let’s take the Skyline as one example. As the engine inside is a high-revver and thus needing the Green engine, this turbo allows the engine to keep its efficieny. This also works for naturally-aspirated cars that are also high-revving.

Omnia Racegruppe/ Norset/ URSA:
Screaming like a banshee, the Green turbo delivers sheer power at high-RPM and is thus the perfect brand for high-revvers like the RX-7. It even works with those that don’t rev all that high, such as the Nissan Silvia (that is, when coupled with a red engine and blue transmission).

Transmissions
Remember the Game Guide stating that the higher price, the better the transmission? It doesn’t always work. Here is where we explain what every transmission does, as well as what it should be coupled with and why.

AmerikonSpeedsystems/ Gromlen/ Medion:
This transmission, designed to handle massive horses and torque from many beefy V8s, features balanced gears to manage those torquey beasts out there. As you would expect, American muscle cars and other supercars with a great deal of torque behind them, as well as packing the yellow engine and induction, fit perfect for this part.

Dawndraft/ Kestrel/ Velocicom:
Need a drivetrain to keep your high-horsepower machine in top form? Look no further than the blue transmission. Featuring a higher final drive ratio and shorter gears, this transmission is made with the pure intent of making your high-RPM racer a top contender. This also works with a build using the red engine and green turbo.

Nova-T/ Richter/ Ventura:
As per usual, the red drivetrain is the lightweight version of its rivals, AmerikonSS/Gromlen/Medion. Like the yellow, the red features balanced gears to manage the moderate power increases from the other power parts; however, in contrast, the red also features extra handling via the increase of rigidity. For naturally aspirated cars like the Porsche Cayman S, this is an excellent choice.

Omnia Racegruppe/ Norset/ URSA:
In order to take advantage of a car’s great low-RPM torque, longer gears must be used, and this is where this green transmission comes in. This drivetrain features extra-long gears, longer than those found in both the Medion and Ventura setups. Best used on an aforementioned low-RPM car, such as the Nissan GT-R and the Volkswagen Scirocco, this transmission allows the car to use its powerful low revs, turbocharged or otherwise, to its advantage in the straights.

Suspensions
One crucial point in any car in any race is how it handles (which is a challenge for many of the cars that handle like crap when they shouldn’t), and getting the right suspension for the car makes all the difference from spinning out or slamming the wall from taking a turn too wide. It’s a delicate balance that needs to be finely tuned.

AmerikonSpeedsystems/ Gromlen/ Medion:
This suspension is set to a soft setting. The resulting behavior is better traction and stability off road and on highways but understeer in turns and cause the car to jump higher on any smooth hills. The car will feel more stable going over tiny bumps such as apex’s and sidewalks and will loose less speed from collisions. Cars that would benefit from this suspension are muscle cars, which, in World, are well known for having either no stability, no traction, or having neither.

Dawndraft/ Kestrel/ Velocicom:
Designed for drag and rally cars, this suspension semi-stiffens the car, reducing body roll and helping the car accelerate, but in turn causing turning oversteer from. Cars that would benefit from this are front-heavy all-wheel-drive cars which are known to, according to the physics of World, have a lot of understeer and at times even have trouble accelerating.

Nova-T/ Richter/ Ventura:
Possibly the best suspension in the bracket, this stiffens up the car, thereby provoking more oversteer and delivering a crisper turn-in. Works well with many cars, whether they be drifters or have a hard time cornering. Note: This should be used only with rear-wheel drive as all-wheel drive cars don’t respond well to this as they would the blue suspension.

Omnia Racegruppe/ Norset/ URSA:
As with the Yellow suspension, the Green suspension has a semi-soft tuned setup, though in contrast, it provides a great deal of stability as the car gains speed and is therefore an exceptional choice for a highway-tuned car. However, as Omnia/Norset/URSA fails in the handling department, be prepared to face major understeer.

Brakes
Yes, your car can achieve high speeds but eventually you will need to stop because a 60-0 time is just as important as a 0-60 time. You need a great set of brakes. Which type is right for your car, well... that’s up to what you’re looking for.

AmerikonSpeedsystems/ Gromlen/ Medion:
A set of front and rear brakes tuned for a slight front bias. If no car you own seems to fit the Ventura brakes, you can go for these

Dawndraft/ Kestrel/ Velocicom:
A set of unbiased front and rear brakes with the purpose of quicker deceleration. These brakes do increase the risk of understeer due to the fact that they are very powerful and will lock your tires up, requiring earlier braking.

Nova-T/ Richter/ Ventura:
A set of front and rear brakes tuned to have the rear lock up slightly before the front. Causes braking oversteer and makes the car’s rear more likely to slide. Best used on rear-wheel-drive cars with drift tunings as well as known track cars like the Elise.

Omnia Racegruppe/ Norset/ URSA:
A set of unbiased front and rear brakes tuned kinda loosely. This was done to provide stable braking at high speeds(avoid locking up). The downfall is that the brakes have to be applied a bit earlier coming into a turn. These brakes should be paired up with Medion tires as the grip should slow you down.

Tires
You can ask any professional racer, whether it be in FIA, FD, Le Mans, etc. if the type of tires makes a difference in the behavior of a car’s handling, and you’ll get a resounding “yes” from each one. Same applies in World and the tires from the four brands in the game. Pick wisely, the wrong set of rubber may bork your ride considerably.

AmerikonSpeedsystems/ Gromlen/ Medion:
These tires improve the handling of a car all across the board by boosting grip by a considerable margin. By doing this, your car gets improved traction and improved stability and is recommended for any car that lacks in both fields. You do get some mild understeer, but it doesn’t make much of a difference to be considered car-breaking.

Dawndraft/ Kestrel/ Velocicom:
These are a set of tires that boost acceleration considerably by increasing traction. Their tendency to cause moderate oversteer, however, should be noted (although at times, if you know how, you can force power oversteer).
~ Credit to legor17 for the insight on power oversteer. Anecdotal information.

Nova-T/ Richter/ Ventura:
Designed for drifting, Nova-T/Richter/Ventura tires are perfect for known driftable cars (i.e. RX-7, 240SX, 350Z, 370Z, Silvia S15, AE86, etc.) as they help the car slide out in turns, basically the same function brakes with a rear bias have. These are also useful for track cars; however, as with the suspension of the same brand, this should be left to rear-wheel-drive vehicles.

Omnia Racegruppe/ Norset/ URSA:
These are a set of tires that benefit cars that rule on the highways. While the stat increases don’t tell you, they increase stability at high speeds, so in a way, these tires improve top speed. As with the blue tires, however, this causes turning understeer and, as a result, require precision turning from the driver.



Notes from the Creator:
It’s a likelihood I’ll get a lot of hate for this, but it has to be said: THERE IS NO UNIVERSAL BEST SETUP. Even the parts with seemingly piss-poor stat bonuses have a use for your car, although it is indeed true that some parts are simply better than others. Which part is better depends solely on the specs and feel of your car. And yes, I’m talking to the people who use the same monotonous Blue - Blue - Green - Red - Red - Red for all or nearly all of their cars. Same applies to those who have parts installed for ALL aspects for one brand.
I’ll also say this right here and right now. Considering the ass-backwardsness of the physics of World, this guide is still, like other guides in gaming, subjective to inaccuracies. Such is human nature and all that. And for that reason, I ask that if and when you do find an inaccuracy in this guide that you tell the guide creators and/or contributors so we can double-check our research.

Credits:
LamboGTR - Part Guide Co-Creator
legor17 - Dawndraft/Kestrel/Velocicom Suspension




© 2011 Kawashi/Lambo The In depth performance guide and any material contained is the property of founder Kawashi and co founder LamboGTR. This material shall not be distributed, published, or reproduced without the clear consent of the aforementioned individuals. 
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